Tag: snes

Throwback Thursday: Sega Genesis

Sega Genesis
Image courtesy of Evan-Amos under Public Domain

By Thomas Holbrook II:

I remember growing up with the NES.  It was the predominant gaming console of the late 1980’s.  That’s why it could be found in Children’s Mercy Hospital in Kansas City.

Though I didn’t own one, I’ve also played the Sega Genesis and found it to be fascinating.  This 16-bit console hit North America before the SNES, making it among the first of the 16-bit systems.

Sonic, Mortal Kombat, and other games that had more of adult elements (in some cases, via cheat codes) were possible under the Genesis.  However, friendly games like Ecco the Dolphin were also available for enjoyment.

Sporting a Motorola 68000 CPU, this console ran off the same architecture as old school Apple computers.  Though it never really took off, the company eventually released add-ons to increase the capabilities of the Genesis.

Though they never quite made it in the console market, Sega can still be found today publishing popular games for numerous platforms.  Thank you Sega for re-igniting my passion for vintage gaming.

Throwback Thursday: SNES Emulation

SNES Console
Image courtesy of Evan-Amos under the Creative Commons Attribution-Share Alike Unported 3.0 License.

Thomas Holbrook II | The *Nixed Report

Growing up, we all had our favorite past times.  Some played baseball, while others played video games.  My favorite activity revolved around the latter, and one of my favorite consoles was the Super Nintendo Entertainment System.

Final Fantasy Mystic Quest, The Legend of Zelda: A Link to the Past, Super Metroid, and Super Castlevania IV were among my favorite games.  The bad news is that the older the hardware becomes, the more likely it is to fail.

This is where emulation comes into play.

As it turns out, most console emulators will only be just accurate enough for the games to be playable.  According to Byuu, who wrote quite an informative piece on Ars Technica:

These days, the most dominant emulators are Nestopia and Nintendulator, requiring 800MHz and 1.6GHz, respectively, to attain full speed. The need for speed isn’t because the emulators aren’t well optimized: it’s because they are a far more faithful recreation of the original NES hardware in software.

Now compare these to the older N64 emulator, UltraHLE, whose system requirements were a meager 350MHz Pentium II system. To the casual observer, it can be quite perplexing to see Mario 64 requiring less processing power than the original Mario Bros.

My experience in emulation is in the SNES field, working on the bsnes emulator. I adored the ideal behind Nestopia, and wanted to recreate this level of accuracy for the Super Nintendo. As it turns out, the same level of dedication to accuracy pushed requirements up into the 2-3GHz range, depending on the title.

 

Considering the hardware inside the SNES, requiring a high end computer makes sense.  After all, one is mimicking an entire system in software.  Byuu has since merged bsnes into a new project.