One of the most popular games I remember playing was Mike Tyson’s Punchout. Seeing my older step-brother, my dad, and others play this game made me want to give it a shot.
I wouldn’t get the chance until well after the NES’s popularity started to dwindle in favor of newer consoles.
In either event, Tyson himself was on the cover, and was even featured at the end of the game. As the final boss, he was aggravating, especially in the first round.
Growing up, we all had our favorite past times. Some played baseball, while others played video games. My favorite activity revolved around the latter, and one of my favorite consoles was the Super Nintendo Entertainment System.
As it turns out, most console emulators will only be just accurate enough for the games to be playable. According to Byuu, who wrote quite an informative piece on Ars Technica:
These days, the most dominant emulators are Nestopia and Nintendulator, requiring 800MHz and 1.6GHz, respectively, to attain full speed. The need for speed isn’t because the emulators aren’t well optimized: it’s because they are a far more faithful recreation of the original NES hardware in software.
Now compare these to the older N64 emulator, UltraHLE, whose system requirements were a meager 350MHz Pentium II system. To the casual observer, it can be quite perplexing to see Mario 64 requiring less processing power than the original Mario Bros.
My experience in emulation is in the SNES field, working on the bsnes emulator. I adored the ideal behind Nestopia, and wanted to recreate this level of accuracy for the Super Nintendo. As it turns out, the same level of dedication to accuracy pushed requirements up into the 2-3GHz range, depending on the title.